players: 1 bis 4
ages : 10 - 99 years
contents: 1 game board, 18 different buildings , 60
clue cards, 90 markers,
4 score markers, 1 set of rules (German, English)
English Rules (date 17.01.2005)
new clue cards:
new houses:

- new plan and new rules -
| This is a very clever and, I think, unique game. It does involve a fair amount of thinking but isnt too heavy though anyone who struggles with spatial awareness may find it a pain. To win, players have to be able to see the consequences of their actions and spot the opportunity to make a big score (as I normally fail to do!). There is no grand strategy to this; its simply a question of taking advantage of the cards in your hand. I rather like this game and look forward to playing it some more. Pevans rates it 8/10 on his very subjective scale. (Pevans, 19 January 2005) http://www.pevans.co.uk |
| Stephan Riedel's cerebral, small press effort
is an unusual, innovative take on logical deduction that is probably difficult for a
general audience. In this it is not helped by instructions which are ambiguous in several
areas (employ FAQs and advice from those who have played in this regard). The simple
graphics have only a limited charm. But for fans of deduction, archaeology and of games
that play like nothing else, Clicker really has something worth checking out. Note: those
acquiring used editions should be aware that rules have changed between editions without
any revision numbering. (Rick Heli http://spotlightongames.com/list/nights/p-q.html#P) |
| At first glance, Old Town looks like
some sort of second rate Wild West theme game. It is WAY BETTER. Whew! Sorry to have said so much detail but I played it FOUR times at Euroquest 2004, I liked it so much. One time I made an 11 point play. I wish I could have found a copy at the convention for sale! (Patrick Dignam www.boardgamegeek.com) |
| One Hit Wonders A Game Biography by Joe Huber Stephan Riedel first self-published Old Town in 2000, releasing a new edition in 2003. The game is not your typical game in any way - players work to prove the placement of various buildings in a ghost town, scoring points for eliminating possibilities. The new edition makes for a better game - but still one with a fair amount of luck. That said, there is a lot of room for clever play, and the game has received a very positive reception wherever I've brought it. (www.gamenight.com |
A great game that's
flying under the radar |
| The original version of Old Town was brilliant, but unfinished; the new version plays much better as a game while retaining the unique reverse-deduction element of the original (Joe Huber www.boardgamegeek.com) |
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Impressum
23. April 2010 |