schachtel.gif (38836 Byte)

oldtown.gif (3647 Byte) - Forum
a game by
Stephan Riedel
(idea and design)

oldtown-haus3.gif (10129 Byte)

premio archimede.gif (14257 Byte)

players: 1 bis 4            ages : 10 - 99 years
1 game board, 18 different buildings , 60 clue cards, 90 markers,
                    4 score markers, 1 set of rules (German, English)

English Rules (date 17.01.2005)

new clue cards:        oldtown-karte1.jpg (11243 Byte) oldtown-karte2.jpg (14398 Byte) oldtown-karte3.jpg (12829 Byte)      

new houses: oldtown-haus1.gif (11708 Byte) oldtown-haus2.gif (10690 Byte) oldtown-haus3.gif (10129 Byte)

- new plan and new rules -

Old Town 2-k.jpg (12368 Byte) Old Town 3-k.jpg (18741 Byte) Old Town 7-k.jpg (25217 Byte)



This is a very clever and, I think, unique game. It does involve a fair amount of thinking but isn’t too heavy – though anyone who struggles with spatial awareness may find it a pain. To win, players have to be able to see the consequences of their actions and spot the opportunity to make a big score (as I normally fail to do!). There is no grand strategy to this; it’s simply a question of taking advantage of the cards in your hand. I rather like this game and look forward to playing it some more. Pevans rates it 8/10 on his very subjective scale. (Pevans, 19 January 2005)
Stephan Riedel's cerebral, small press effort is an unusual, innovative take on logical deduction that is probably difficult for a general audience. In this it is not helped by instructions which are ambiguous in several areas (employ FAQs and advice from those who have played in this regard). The simple graphics have only a limited charm. But for fans of deduction, archaeology and of games that play like nothing else, Clicker really has something worth checking out. Note: those acquiring used editions should be aware that rules have changed between editions without any revision numbering.
(Rick Heli
At first glance, Old Town looks like some sort of second rate Wild West theme game. It is WAY BETTER.
Whew! Sorry to have said so much detail but I played it FOUR times at Euroquest 2004, I liked it so much. One time I made an 11 point play. I wish I could have found a copy at the convention for sale! (Patrick Dignam
One Hit Wonders A Game Biography by Joe Huber
Stephan Riedel first self-published Old Town in 2000, releasing a new edition in 2003. The game is not your typical game in any way - players work to prove the placement of various buildings in a ghost town, scoring points for eliminating possibilities. The new edition makes for a better game - but still one with a fair amount of luck. That said, there is a lot of room for clever play, and the game has received a very positive reception wherever I've brought it.


A great game that's flying under the radar
Final Thoughts - Old Town is a game that I definitely want to own. The game mechanism reminds me of the logic puzzles that my high school math and geometry teachers used to give me. I enjoyed solving those puzzles, and I really enjoy playing this game. There is an increase in the adrenalin when you locate a building and you watch the cascade of points roll in as other buildings emerge. The game plays quickly once you understand it, almost a bit too quickly for me. I love the game so much that I hate for it to end. A great, fun brain workout! Definitely a must-have for me!
Rating - A strong 9! A 10 with improved artwork and a slightly longer play time (Ken Dozier

The original version of Old Town was brilliant, but unfinished; the new version plays much better as a game while retaining the unique reverse-deduction element of the original (Joe Huber


Brett & Boardsaz_neu_250.gif (5749 Byte)


23. April 2010